Nintendo took a big risk introducing the Wii's motion-based controls
in 2006, but once word spread that Wii Sports was the best thing since
sliced bread, sales of Nintendo's innovative hardware skyrocketed. The
financial success of Nintendo's experiment inspired the likes of
Microsoft's Kinect and Sony's PlayStation Move, although neither was
able to match the Wii's acceptance rate within the gaming and mainstream
community. Nintendo followed up the Wii Remote with the Wii U's
GamePad, and though it's too early to judge its success, the latest
sales figures aren't pretty. To Nintendo's credit,Come January 9 and chip card
driving licence would be available at the click of the mouse in Uttar
Pradesh. it struck gold with the Wii, setting the bar for lucrative
innovation incredibly high as a result.
Everyone's seemingly
squirming under the pressure to introduce the next great leap in
interactivity, but a handful of engineers and developers have already
made serious headway towards reinventing the way we'll play games in the
years to come. Here are five of the most promising and revolutionary
technologies that may one day find their way into our PCs, consoles, and
mobile devices.
The Leap Motion Controller may share a few
similarities with Microsoft's Kinect, but its form factor and approach
to gesture controls are quite different. It's small, reasonably priced
at $69.99 and designed to track minute finger or stylus movements at a
threshold of .01 millimeters. Though the Kinect is capable of tracking
your entire body, its strict lighting and relative-orientation
requirements are a major turnoff for most customers, and in turn,
developers. Leap Motion's tech eliminates these barriers, and while it
may only capture hand/finger movements in its current form, that in
itself is an invaluable capability rife with potential. Most Leap Motion
demos take place at a desk in front of a PC monitor, but there's no
reason the designers couldn't simply extend the cable or implement
wireless functionality to adapt it to consoles and coffee tables.
Eye
Tribe's goal is to integrate hands-free controls into devices such as
cell phones, tablets, and feasibly, gaming devices like the 3DS or Vita.
While tracking retina movements isn't groundbreaking in itself, it has
generally been too expensive for consumers and too large for
manufacturers to embed in their products. Eye Tribe was more than happy
to upend these notions at CES 2013, demoing its external and embedded
retina-tracking solutions running on Windows 8 tablets. In the video
above, CNET's Bridget Carey takes on Fruit Ninja,Wear a whimsical Disney
ear cap
straight from the Disney Theme Parks! deftly slicing citrus and berry
alike. Retina tracking may not be suitable for every type of game, but
once the tech establishes itself as a must-have bullet point for
hardware manufacturers, it's only a matter of time before we start to
see new game types and mechanics designed around Online shopping for luggage tag from a great selection of Clothing.its unusual functionality.
We
may never gain telekinetic powers in real life, but if InteraXon
manages to deliver on its promises, we may be able to interact with
software using our thoughts in the near future. The Muse, InteraXon's
brain-wave-sensing headband, is leading the way for consumer-grade
thought-controlled interfaces, which may one day find their way into the
realm of gaming peripherals. Nintendo dabbled in biosensors with the
Japanese-only Tetris 64, a Nintendo 64 game, but its pulse-sensing
accessory failed to leave a mark and was left to wallow in obscurity.
InteraXon's focus on brain-wave sensors expands the possibilities beyond
passive heart-rate monitoring, allowing you to directly control
software by focusing your thoughts. Beyond the example shown in the
Zenbound demo, thought control will let people, especially those with
physical disabilities, interact with software in ways many of us have
never imagined.
Head-mounted displays have come and gone over
the years, promising a future where virtual reality will actually be
relevant outside of events like CES and the Electronic Entertainment
Expo. The latest, Palmer Lucky's Oculus Rift, stands a better chance
than most thanks to his experience researching and developing HMDs for
the US military. At 110 degrees, the Rift totes the widest diagonal
field of view for an HMD to date. Its accelerometers, gyroscopes, and
pair of low-latency, stereoscopic 3D displays convincingly re-create
your movements almost as fast as you can make them. With developer kits
potentially shipping in late spring, the Rift may finally bring VR to
the masses as soon as 2014.
Microsoft quietly revealed a trailer
for a new project during CES that maps the geography of your living
room and projects games onto the surface of your walls and furniture
surrounding your TV, mixing real and virtual environments in an entirely
new way. Whether the IllumiRoom is simulating snow or extending your
view of the battlefield, it will open new avenues of expression for
developers and artists. The teaser video was created without the use of
special effects,The USB flash drives wholesale
is our flagship product. illustrating the already impressive
capabilities of the WIP technology that may find itself bundled with
your new Xbox in the near future.
Most of the above products are
still a ways off from reaching the market, but if all goes to plan, the
majority of them should be released during the next console generation.
What's most interesting is that all but one are coming from private
companies without ties to Microsoft,They manufacture custom rubber and silicone bracelet
and bracelets. Nintendo, or Sony. Can innovations in the PC space lure
console owners away from their allegiances? Only time will tell, but if
the Wii was any indication, new technologies can be unexpectedly
lucrative and motivating when paired with the right software. Anyone up
for a game of Oculus Sports?
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