Nintendo took a big risk introducing the Wii's motion-based controls 
in 2006, but once word spread that Wii Sports was the best thing since 
sliced bread, sales of Nintendo's innovative hardware skyrocketed. The 
financial success of Nintendo's experiment inspired the likes of 
Microsoft's Kinect and Sony's PlayStation Move, although neither was 
able to match the Wii's acceptance rate within the gaming and mainstream
 community. Nintendo followed up the Wii Remote with the Wii U's 
GamePad, and though it's too early to judge its success, the latest 
sales figures aren't pretty. To Nintendo's credit,Come January 9 and chip card
 driving licence would be available at the click of the mouse in Uttar 
Pradesh. it struck gold with the Wii, setting the bar for lucrative 
innovation incredibly high as a result. 
Everyone's seemingly 
squirming under the pressure to introduce the next great leap in 
interactivity, but a handful of engineers and developers have already 
made serious headway towards reinventing the way we'll play games in the
 years to come. Here are five of the most promising and revolutionary 
technologies that may one day find their way into our PCs, consoles, and
 mobile devices. 
The Leap Motion Controller may share a few 
similarities with Microsoft's Kinect, but its form factor and approach 
to gesture controls are quite different. It's small, reasonably priced 
at $69.99 and designed to track minute finger or stylus movements at a 
threshold of .01 millimeters. Though the Kinect is capable of tracking 
your entire body, its strict lighting and relative-orientation 
requirements are a major turnoff for most customers, and in turn, 
developers. Leap Motion's tech eliminates these barriers, and while it 
may only capture hand/finger movements in its current form, that in 
itself is an invaluable capability rife with potential. Most Leap Motion
 demos take place at a desk in front of a PC monitor, but there's no 
reason the designers couldn't simply extend the cable or implement 
wireless functionality to adapt it to consoles and coffee tables. 
Eye
 Tribe's goal is to integrate hands-free controls into devices such as 
cell phones, tablets, and feasibly, gaming devices like the 3DS or Vita.
 While tracking retina movements isn't groundbreaking in itself, it has 
generally been too expensive for consumers and too large for 
manufacturers to embed in their products. Eye Tribe was more than happy 
to upend these notions at CES 2013, demoing its external and embedded 
retina-tracking solutions running on Windows 8 tablets. In the video 
above, CNET's Bridget Carey takes on Fruit Ninja,Wear a whimsical Disney
 ear cap
 straight from the Disney Theme Parks! deftly slicing citrus and berry 
alike. Retina tracking may not be suitable for every type of game, but 
once the tech establishes itself as a must-have bullet point for 
hardware manufacturers, it's only a matter of time before we start to 
see new game types and mechanics designed around Online shopping for luggage tag from a great selection of Clothing.its unusual functionality. 
We
 may never gain telekinetic powers in real life, but if InteraXon 
manages to deliver on its promises, we may be able to interact with 
software using our thoughts in the near future. The Muse, InteraXon's 
brain-wave-sensing headband, is leading the way for consumer-grade 
thought-controlled interfaces, which may one day find their way into the
 realm of gaming peripherals. Nintendo dabbled in biosensors with the 
Japanese-only Tetris 64, a Nintendo 64 game, but its pulse-sensing 
accessory failed to leave a mark and was left to wallow in obscurity. 
InteraXon's focus on brain-wave sensors expands the possibilities beyond
 passive heart-rate monitoring, allowing you to directly control 
software by focusing your thoughts. Beyond the example shown in the 
Zenbound demo, thought control will let people, especially those with 
physical disabilities, interact with software in ways many of us have 
never imagined. 
Head-mounted displays have come and gone over 
the years, promising a future where virtual reality will actually be 
relevant outside of events like CES and the Electronic Entertainment 
Expo. The latest, Palmer Lucky's Oculus Rift, stands a better chance 
than most thanks to his experience researching and developing HMDs for 
the US military. At 110 degrees, the Rift totes the widest diagonal 
field of view for an HMD to date. Its accelerometers, gyroscopes, and 
pair of low-latency, stereoscopic 3D displays convincingly re-create 
your movements almost as fast as you can make them. With developer kits 
potentially shipping in late spring, the Rift may finally bring VR to 
the masses as soon as 2014. 
Microsoft quietly revealed a trailer
 for a new project during CES that maps the geography of your living 
room and projects games onto the surface of your walls and furniture 
surrounding your TV, mixing real and virtual environments in an entirely
 new way. Whether the IllumiRoom is simulating snow or extending your 
view of the battlefield, it will open new avenues of expression for 
developers and artists. The teaser video was created without the use of 
special effects,The USB flash drives wholesale
 is our flagship product. illustrating the already impressive 
capabilities of the WIP technology that may find itself bundled with 
your new Xbox in the near future. 
Most of the above products are
 still a ways off from reaching the market, but if all goes to plan, the
 majority of them should be released during the next console generation.
 What's most interesting is that all but one are coming from private 
companies without ties to Microsoft,They manufacture custom rubber and silicone bracelet
 and bracelets. Nintendo, or Sony. Can innovations in the PC space lure 
console owners away from their allegiances? Only time will tell, but if 
the Wii was any indication, new technologies can be unexpectedly 
lucrative and motivating when paired with the right software. Anyone up 
for a game of Oculus Sports?
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